Always looking for coffee and new books. Also a Design Engineer who enjoys turning complex problems into scalable, thoughtful solutions.

Bridging product, design, and engineering to build scalable digital systems and thoughtful user experiences.

My work is focused on product strategy, systems thinking, and implementation, translating complex business and user needs into clear, structured, and scalable solutions. I have experience working across enterprise platforms, design systems, accessibility (WCAG), AI-powered experiences, and cross-functional product development, collaborating closely with product and engineering teams from discovery to delivery.

Design Engineering Systems Thinking Frontend Dev WCAG / A11y AI Workflows Product Management
Available for new projects
BOOMIE
Mar 2026 – Present

Founder & Design Engineer

Independent design studio focused on product experiences, scalable systems, and modern digital platforms. Exploring the space between product strategy, UX systems, and engineering through collaborative and technology-driven work.

Product Management UX/UI Design Product Discovery User Research Design Systems Frontend Collaboration Interactive Prototyping Cross-functional Collaboration
EULER
Nov 2024 – Present

Senior Product Designer

Leading product and system design initiatives for a PRM platform, including design systems, AI-powered experiences, accessibility improvements, and scalable workflows. Working across discovery, strategy, UX architecture, and cross-functional collaboration with product and engineering teams.

Figma HTML/CSS/JS Design Systems WCAG 2.2 Product Strategy
ioasys / Havaianas
3 years

Product Designer

Designed end-to-end digital experiences for web and mobile products, balancing user needs, business goals, and scalable UX decisions across large-scale initiatives and multidisciplinary teams.

User Research Figma Design Systems WCAG 2.2 Product Strategy
ioasys + Alpargatas
Jul – Nov 2021

UX/UI Designer Intern

Supported product discovery through benchmarking, competitive analysis, and UX exploration for e-commerce experiences, contributing to strategic and user-centered decision-making.

UX Research UI Design Competitive Analysis Figma
Accessibility Feb 2025 · 3 min read

Inclusive Design and Principles for More Accessible Digital Products

Leading and applying accessibility best practices in digital products is meaningful, but challenging. This piece explores key principles for inclusive design and grounds them in WCAG guidelines.

Read article

Understanding the real question before jumping to solutions. Stakeholder alignment, constraints mapping, success metrics.

Mapping entities, relationships, and data flows. Building a shared mental model before any interface work begins.

Defining flows, states, and information hierarchy. Low-fidelity wireframes that answer structural questions first.

A working, interactive artifact to surface real friction before any engineering begins.

Building production-ready components with token-driven design, accessibility baked in, and edge cases covered.

Collaborating through implementation, reviewing build quality, then tracking outcomes against defined success metrics.

Feeding learnings back into the system model. Iterating continuously on components, patterns, and documentation.

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Brazil · Remote  ·  linkedin.com/in/samylla-w

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Accessibility · Feb 2025 · 3 min read

Accessibility

Inclusive Design and Principles for More Accessible Digital Products

What is inclusive design?

"Exclusion happens when we solve problems using our own biases. We seek out exclusions, and use them as opportunities to create new and better experiences." — Microsoft Inclusive Design

Building inclusive digital solutions means looking at the experience as a whole: who is using the product and how they interact with it. When we think about people, it's important to remember that everyone has limitations, and those limitations can be permanent, temporary, or situational.

Permanent limitations

These may include different types of disabilities, such as cognitive, auditory, mobility, speech, or visual impairments. Age-related changes that happen over time also fall into this category.

Temporary limitations

These affect us for a limited period of time. A sore throat caused by the flu, for example, may make it uncomfortable to speak, turning something as simple as answering a phone call into a challenge.

Situational limitations

These are influenced by external factors. Using a phone outdoors under strong sunlight can make content difficult to see on screen, even with brightness at 100%.

Keeping these scenarios in mind, digital accessibility and inclusive design work together to create better experiences. There is no single best practice that solves every possible use case.

"If we use our own abilities as a baseline, we make things that are easy for some people to use, but difficult for everyone else." — Microsoft Inclusive Design

Building more accessible products

The Web Content Accessibility Guidelines (WCAG) are based on four core principles:

  1. Perceivable

    Information presented in the product should be clear and perceivable to all users. This includes text readability, color contrast, media usage, and clear visual distinction between interface elements.

  2. Operable

    All users should be able to operate and interact with the interface. Navigation should support keyboard and assistive technology, allow enough time to complete actions, and avoid creating unnecessary barriers.

  3. Understandable

    Content and interactions should be easy to understand. Users should always know what is happening in the interface and what is expected of them next, without having to guess.

  4. Robust

    Content should work across different devices, browsers, and assistive technologies. When creating new components, it's important to clearly define their name, role, and value.

In practice, it's not always possible to meet every accessibility requirement throughout a product's lifecycle. There will always be opportunities to improve and revisit decisions.

According to Microsoft Inclusive Design, accessibility is an attribute, while inclusive design is a method. Inclusive design helps us recognize exclusion, learn from diversity, and think more broadly. No matter the scale, applying these principles leads to stronger, more thoughtful digital products.